Due to a family situation no post last week...
My uncle died suddenly last week at the age of 57. we never saw it coming, and we never had the chance to say goodbye.
He will be missed.
maandag 25 februari 2013
woensdag 13 februari 2013
Project ASPEN
here we are after a couple of days of hard work, little sleep, and a few headaches later
i present the first ingame screen shot of ASPEN ( worktitle for now)
the character is a Unity3D asset for now because the real character is still under wraps crates are unity assets too just because i had to test some physics.
C# code completely by me :)
still VERY eary wip btw
i present the first ingame screen shot of ASPEN ( worktitle for now)
the character is a Unity3D asset for now because the real character is still under wraps crates are unity assets too just because i had to test some physics.
C# code completely by me :)
still VERY eary wip btw
zondag 10 februari 2013
another day another hair style
FINALLY!
I have finally build a hair style a little to my liking ,fixed some of the textures and tested a pose.
Meet Maya ( yup that's her name :D )
still WIP but you get to see where i am going with this one
( still need to fix the paints..... next thing on my list) also this is a very simple render with just a directional light.. final version will get a much more complex light setup.
see you later
W.
I have finally build a hair style a little to my liking ,fixed some of the textures and tested a pose.
Meet Maya ( yup that's her name :D )
still WIP but you get to see where i am going with this one
( still need to fix the paints..... next thing on my list) also this is a very simple render with just a directional light.. final version will get a much more complex light setup.
see you later
W.
donderdag 7 februari 2013
Some days are just Off days..other days are Zone days
once in a blue moon you get to have a off day... i got mine yesterday so no real progress.
However today or rather last night i got the "brilliant idea" to completely redo the rig for the female character i was working on. And redo the hair mesh ( again) at the same time.
I updated the Rig with a face rig system so no more slaving away on Blend Shapes. only problem is the weight painting of the joints.... it is time consuming to say the least.... ( = =") but after working on it for a couple of hours this is the result so far. it still needs work but it is getting there.
However today or rather last night i got the "brilliant idea" to completely redo the rig for the female character i was working on. And redo the hair mesh ( again) at the same time.
I updated the Rig with a face rig system so no more slaving away on Blend Shapes. only problem is the weight painting of the joints.... it is time consuming to say the least.... ( = =") but after working on it for a couple of hours this is the result so far. it still needs work but it is getting there.
Now quickly back to work. I'm in my workflow today and i do not want to break it :)
W.
maandag 4 februari 2013
kowabunga!
Another day another post :)
I'm on a roll...
I have been working on some stuff for Project Aspen today just because I had some idea i just had to create... you know like an itch you have to scratch.
I have been working on a MockUp for a sewer level.
here is the screenshot.
it is still a very early development mockup just to see if the idea I had would translate to 3D.
The water effects are a combination of a Maya Shader and some animation but it serves it purpose :)
For now it seems to work so I will put some more time into it to get the MockUp to a little more polished version in the coming days
And yes if you paid attention to the image you will see what type of game Project Aspen is going to be :)
W. out of here.
I'm on a roll...
I have been working on some stuff for Project Aspen today just because I had some idea i just had to create... you know like an itch you have to scratch.
I have been working on a MockUp for a sewer level.
here is the screenshot.
it is still a very early development mockup just to see if the idea I had would translate to 3D.
The water effects are a combination of a Maya Shader and some animation but it serves it purpose :)
For now it seems to work so I will put some more time into it to get the MockUp to a little more polished version in the coming days
And yes if you paid attention to the image you will see what type of game Project Aspen is going to be :)
W. out of here.
vrijdag 1 februari 2013
Sleep is overrated...or is it?
today i have worked on Project Aspen which I am working on together with my partner in crime. We have been hard at work on a lot stuff and today i want to show some test materials I have created for the project.
This is just a very small part of what i have done but i do not want to spoil too much just yet :)
W. out
This is just a very small part of what i have done but i do not want to spoil too much just yet :)
W. out
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