dinsdag 29 januari 2013

NOW GET BACK TO WORK!

Sometimes life can be a real pain in the backside...
Especially when you want to work but somehow life just throws a monkey wrench into your plans = ="

but those problems are now behind me so BACK TO WORK!

today i have tweaked some parts or assets of the girl model. A friend of mine pointed out she was a "little" top heavy.

So i gave the model a fresh look and found he was right. so i fixed that

I also worked on the texture of the Jacket. At first i wanted to create the Diffuse ( color) texture and create a   normal map from that one. but during this process i found out this didn't give the right look i was looking for so i scrapped the texture and put the mesh into zBrush.

I have finished the first pass for now. still have to rework the shader to get rid of the "garbage bag" effect

but for now i'm happy :)

W. Out




maandag 28 januari 2013

what do you want...

Alright i have finished up T-bird ( it is inspired by Grease after all).
I added a piece of jacket and shirt to give him more body.

On to new adventures and work!

W. 

zondag 27 januari 2013

Be cool...

Right... so some joker at my house wanted to see Grease for the Nth time.... no problem in my book.. however i do not want to hear the music at max volume.... especially when they want to sing along with a voice like they are skinning a cat alive.... ( horrible... voice of... or idols would be proud...).

however the music inspired me to create this guy....

yup another NEW model... I know, I know, i'm supposed to finish up all the other ones but when you got the vibe to create you just have to do it :)

hopefully i'm going to have a much more productive day tomorrow...

W.

donderdag 24 januari 2013

Something on the side

While working on all these projects sometimes you just have to create something on the side to keep your work interesting and fresh

So when a friend challenged me to create something he would like i came up with this:

Saber Lily from Fate Stay Night Anime in Chibi form :P

a quick and dirty model i created in a couple of hours... i still have to fix the face... eyes looks wrong but drawing anime eyes is not my thing :P 

now back to all the other models i still need to finish like that gun, demon and girl... ( and a lot of other models that are still in the pipeline) most modelers will know what i'm talking about

See you next time.

W. 

zaterdag 19 januari 2013

Alright.. one more.. just because i couldn't resist :P

I couldn't resist.... a quick mockup of the gun with the character.
The character is not fully weight painted yet so some areas deform "not so well" yet.


And the hair is placeholder... ( i cant stand models without hair if it is not in the design).

now WEEKEND!

Smell you later Aligator


W. out

Bang Bang

A new model... or at least file. This time i'm working on a gun. This gun will be used with the female character i have been working on for the last couple of days



I created this gun in about 2 hours. It is still work in progress but i like where it is going.

At first i was going to recreate a desert eagle of revolver but during building i let those go and decided to create some fancy looking gun

now i'm off to celebrate my weekend off


W. out

vrijdag 18 januari 2013

I forgot :O

I was going to post a 2D concept-art piece I did but I forgot ( To much going on, at the same time) so here it is:

Sorry about the watermark but I have to protect my work somehow :P

W.

Texture pass 1

Started texturing today.. and i still haven't decided what the final hair model will be.... ( problem :S)

unwrapping the model is going well and every part that is unwrapped is added to the animation rig right away.

 Texture pass wip

RIG

W. out

donderdag 17 januari 2013

When you got the inspiration you work:)

So here we are with another update.
So after testing Maya 2013 a little and creating that basic character thingy, I got some inspiration to finish the model  :)
so here it is as of right now; I did "some" work on the model and created an outfit. fun fact: the base model is still underneath the outfit so when i want to i can change the outfits a lot easier.

enjoy.

Next up for this model: Unwrapping, Zbrush passover, Texturing and Rigging.

( work in progress)
 some tests with different styles of hair
Model as it is right now


Updating this one soon.

W. out. 


dinsdag 15 januari 2013

updating...

Updating my version of Maya today.
Finally I switched from Maya 2012 to 2013.
Now to get the system back up and running.

so to test the update and to see if there are any differences between the two versions I created this model as a test. It still need heaps of work to get it to a more representable and game-usable state but for a couple of hours work this isn't bad i must say.

( still LOOOOONNGG way to go...)

for now enjoy the nice winter weather ( SNOW!!!!)   

I'm gonna make me a snow angel  ^_^ 

W.  



donderdag 10 januari 2013

slowly getting there...

another update :O wow having a blog and keeping track can be addictive.

Today I working on the demon i found the head to be i don't know... too "nice" or friendly?
So i changes some aspects of the face to give him a more "demonic look

also worked on the back some more extending the armor with a few more plates and tried to have some more texture on the model.

slowly but surely i'm getting where i want to go with the model. maybe i could start to create a texture in a couple of days

for now enjoy


W. out.



woensdag 9 januari 2013

Hmmmm....

Sometimes it's to take a step back from your work and just look at it with fresh eyes...

so after some more zbrush work i decided to put the model back into Maya and see how things are coming along with the tech parts of the model.

I've decided to remove some of the details from the model because the base was not finished to my taste. ( thank God for Layers in zBrush)


Looking at the model right now a couple of parts stand out:
- the mechanical claw is too clunky
- the muscles are not quite right in the arm
- back armor could be longer ( Thanks Twan for the feedback)
- more detail in the zbrush model is needed  (working on it)

for now i'm moderatly happy with my work but i still need to fix these problems before i finish up the model in the next couple of days

till the next time

W.

dinsdag 8 januari 2013

Stop.... zBrush TIME!

So another update. I have been slaving away on the model for some time now to get some errors out of the model and to unwrap it. Now that i have finished that work i've begun to sculpt the details in zBrush!

Its been some time i have worked in zBrush but I get my flow back pretty fast :)


here are the first tryouts of the sculpt. Most of the details I create in Layers to try some stuff i'm not really sure about. and I can re-tweak the basic sculpt if an error arises later on in the process.

for now back to sculpting

W.

vrijdag 4 januari 2013

Another day, another update

so after a very nice day of doing absolutely nothing ( heck who wants to work on their birthday right :P) I'm back hard at work on a lot of different things like losing my hangover, cleaning the place and doing some work in the demon model again. This time i've updated the legs and tweaked some minor things on the body. I've also started to create the teeth for this.



I've also picked up a pencil again and started to draw gestures again for practice purposes. Man i'm rusty in that departmend again... so back to square one. Time to get a Level Up on that one. too bad the Konami cheat code won't work on this D:  ( for those who do not know the Konami code look it up! and yes i know people who have never heard of it "Oo") This will come in handy when i'm starting a secondary character i have in my mind for some time now. So expect non 3D art here too in the future.

for now i'm back to my workstation and coffee. ( more coffee... I need more coffee )


W.

woensdag 2 januari 2013

So Happy New Year everyone!
my first post of the year 2013 so lets start of right!
Here a couple of wip snapshots of a demon character i'm working on.
the idea is the model will be used in high end renders and full rendered cutscenes so i'm not really paying any attention to polycounts.
I may end up rebuilding a game ready model of this one but for now i'm just going with the flow

the images are snapshots directly from Maya window.
I'll keep you updated when i got more :)

W.