Sometimes life can be a real pain in the backside...
Especially when you want to work but somehow life just throws a monkey wrench into your plans = ="
but those problems are now behind me so BACK TO WORK!
today i have tweaked some parts or assets of the girl model. A friend of mine pointed out she was a "little" top heavy.
So i gave the model a fresh look and found he was right. so i fixed that
I also worked on the texture of the Jacket. At first i wanted to create the Diffuse ( color) texture and create a normal map from that one. but during this process i found out this didn't give the right look i was looking for so i scrapped the texture and put the mesh into zBrush.
I have finished the first pass for now. still have to rework the shader to get rid of the "garbage bag" effect
but for now i'm happy :)
W. Out

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