woensdag 9 januari 2013

Hmmmm....

Sometimes it's to take a step back from your work and just look at it with fresh eyes...

so after some more zbrush work i decided to put the model back into Maya and see how things are coming along with the tech parts of the model.

I've decided to remove some of the details from the model because the base was not finished to my taste. ( thank God for Layers in zBrush)


Looking at the model right now a couple of parts stand out:
- the mechanical claw is too clunky
- the muscles are not quite right in the arm
- back armor could be longer ( Thanks Twan for the feedback)
- more detail in the zbrush model is needed  (working on it)

for now i'm moderatly happy with my work but i still need to fix these problems before i finish up the model in the next couple of days

till the next time

W.

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